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Army Knowledge Online (AKO) was a web application that provided enterprise information services to the United States Army, joint, and Department of Defense customers. AKO was sunset in 2021. [1] The remaining following information is historical in nature. Enterprise services were provided to those customers on both classified and unclassified ...
The U.S. Army Cyber Command (ARCYBER) conducts information dominance and cyberspace operations as the Army service component command of United States Cyber Command. [3][4] The command was established on 1 October 2010 and was intended to be the Army's single point of contact for external organizations regarding information operations and ...
A tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes. Web 2.0 (also known as participative (or participatory) [1] web and social web) [2] refers to websites that emphasize user-generated content, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, and devices) for end users.
Air Force Knowledge Now (AFKN) is a web-based collaborative environment developed by Triune Group for the U.S. Air Force (USAF). From 1999 to 2012, AFKN grew to more than 19,000 Communities of Practice (CoPs) and 400,000 members. In 2004, Air Force CIO John M. Gilligan designated AFKN the Air Force Center of Excellence for Knowledge Management ...
Type 2 diabetes epidemiology. Some 462 million people worldwide, or about 6.3% of the population, have type 2 diabetes. It's the ninth leading cause of death, responsible for more than 1 million ...
This causes your body to rely on alternative energy sources in your tissues, muscles, and organs. This is a chain reaction that can cause a variety of symptoms. Type 2 diabetes can develop slowly ...
Find patient medical information for lidocaine-prilocaine topical on WebMD including its uses, side effects and safety, interactions, pictures, warnings and user ratings.
America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their ...