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Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.
The entertainment industry (informally known as show business or show biz) is part of the tertiary sector of the economy and includes many sub-industries devoted to entertainment. However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment.
Typology. In leisure studies, social entertainment is counterposed to active leisure, which are leisure activities involving physical exertion, and passive leisure, which are forms of entertainment that can be enjoyed from home. Examples of social entertainment include spectator sports, going to the movies, or going to concerts. [1][2]
Digital entertainment is inextricably connected with digital marketing. [6][7][8] People who follow influencers on social media for entertainment will receive a fair share of advertising at the same time. Digital merchandise is distributed with every computer game and popup ads or similar are ubiquitous in the online (gaming) world.
Entertainment law, also referred to as media law, is legal services provided to the entertainment industry. These services in entertainment law overlap with intellectual property law. Intellectual property has many moving parts that include trademarks, copyright, and the "right of publicity". However, the practice of entertainment law often ...
A blockbuster is a work of entertainment—typically used to describe a feature film produced by a major film studio, but also other media—that is highly popular and financially successful. The term has also come to refer to any large-budget production intended for "blockbuster" status, aimed at mass markets with associated merchandising ...
Nightlife is a collective term for entertainment that is available and generally more popular from the late evening into the early hours of the morning. [2] It includes pubs, bars, nightclubs, parties, live music, concerts, cabarets, theatre, cinemas, and shows. These venues often require a cover charge for admission.
Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources.