Health.Zone Web Search

Search results

  1. Results from the Health.Zone Content Network
  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    t. e. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

  4. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators.

  5. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Bloom's 2 sigma problem. Bloom's 2 sigma problem refers to the educational phenomenon that the average student tutored one-to-one using mastery learning techniques performed two standard deviations better than students educated in a classroom environment. It was originally observed by educational psychologist Benjamin Bloom and reported in 1984 ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education. Students in a media lab class. Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning.

  7. 8 Sign Language Apps to Get Learning Started - Healthline

    www.healthline.com/health/sign-language-app

    InterSign ASL. InterSign ASL is a relatively new visual-only app with more than 90 lessons. It offers a dictionary, glossary, and games. The developers are planning to include sign variants ...

  8. Google for Education - Wikipedia

    en.wikipedia.org/wiki/Google_for_Education

    Google for Education is a service from Google that provides independently customizable versions of several Google products using a domain name provided by the customer. It features several Web applications with similar functionality to traditional office suites, including Gmail, Hangouts, Meet, Google Calendar, Drive, Docs, Sheets, Slides ...

  9. Data-driven learning - Wikipedia

    en.wikipedia.org/wiki/Data-driven_learning

    Data-driven learning (DDL) is an approach to foreign language learning. Whereas most language learning is guided by teachers and textbooks, data-driven learning treats language as data and students as researchers undertaking guided discovery tasks. Underpinning this pedagogical approach is the data - information - knowledge paradigm (see DIKW ...