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Word problem (mathematics) In computational mathematics, a word problem is the problem of deciding whether two given expressions are equivalent with respect to a set of rewriting identities. A prototypical example is the word problem for groups, but there are many other instances as well.
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...
Word problem for groups. In mathematics, especially in the area of abstract algebra known as combinatorial group theory, the word problem for a finitely generated group is the algorithmic problem of deciding whether two words in the generators represent the same element. The word problem is a well-known example of an undecidable problem .
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...
A Word Sum Puzzle (also known as WSP) is a word game that requires simple mathematical operations, and vocabulary skills to be solved. The solution is always a single word that contains four or more letters. A WSP has a clue and two or more hints, where the clue is a meaning for the solution (a single word) and each hint gives the sum of the ...
Conway's Game of Life. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input.
The haversine function computes half a versine of the angle θ, or the squares of half chord of the angle on a unit circle (sphere). To solve for the distance d, apply the archaversine ( inverse haversine) to h = hav (θ) or use the arcsine (inverse sine) function: or more explicitly: [9] This can be further transform to reduce some math ...