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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  3. Flip (software) - Wikipedia

    en.wikipedia.org/wiki/Flip_(software)

    Flip (formerly Flipgrid and originally Vidku [1]) is a free-to-use video discussion platform owned by Microsoft for use in classroom environments. The platform is available via a web browser, [2] or through a mobile app on iOS and Android devices. The software allows teachers to post topics arranged in a grid which contain videos and text-based ...

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

  5. Friendship Activities: 10 Top Games for Kids - Healthline

    www.healthline.com/health/parenting/friendship...

    1. The Good Friend List. This is a simple, straightforward activity in which children are asked to list what qualities make a good friend. For example, someone who shares toys, someone who doesn ...

  6. 32 Mindfulness Activities to Find Calm at Any Age - Healthline

    www.healthline.com/health/mind-body/mindfulness...

    Help the kids reflect on activities that help them feel calm, like drinking water, taking breaths, closing their eyes, reading a book, or hugging a friend. Then, ask them to draw pictures of these ...

  7. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. [1] This pedagogical style moves activities, including those that may have traditionally been considered homework ...

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    The user explores the ocean and follows clues that lead him/her to the treasure. This was the first CD-ROM that featured the entire cast on the bus and is the only game where the classroom cannot be visited. A Nintendo DS version was released in 2011. The game won an award for Home PC - Holiday Gift Guide - The Best Programs of 1996.

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