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  2. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    Codecademy is an American online interactive platform that offers free coding classes in 12 different programming languages including Python, Java, Go, JavaScript, Ruby, SQL, C++, C#, and Swift, as well as markup languages HTML and CSS. [3] [4] The site also offers a paid "Pro" option that gives users access to personalized learning plans ...

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...

  4. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Educators have to be deliberate in the teaching and learning process in the classroom (e.g. Preparing class learning profiles for each student). This will enable grouping by interest. Those students that have challenges will be given special assistance. This will enable specific multimedia to meet the needs of all students.

  5. National Programme on Technology Enhanced Learning

    en.wikipedia.org/wiki/National_Programme_on...

    https://nptel.ac.in/. The National Programme on Technology Enhanced Learning (NPTEL) is an Indian e-learning platform for university-level science, technology, engineering, and mathematics (STEM) subjects. NPTEL is the largest e-repository in the world of courses in engineering, basic sciences and selected humanities and management subjects. [1]

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.

  7. Asynchronous learning - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_learning

    According to a recent case study in India, asynchronous learning during COVID-19 pandemic is quite stressful among students because it placed more responsibilities and made students feel frustrated and insecure. To participate in asynchronous learning environments, students must also have access to computers and the Internet.

  8. Code For Life - Wikipedia

    en.wikipedia.org/wiki/Code_For_Life

    Code for Life is a British-based not-for-profit platform that provides free educational resources which teach children how to code in the classroom, or at home.. Rapid Router is Code for Life's browser-based shopping delivery game developed for children aged 5–14 that uses the programming languages Blockly and, in later levels, Python to teach the basic concepts of programming.

  9. NYU Tandon Digital Learning - Wikipedia

    en.wikipedia.org/wiki/NYU_Tandon_Digital_Learning

    t. e. NYU Tandon Digital Learning, formerly known as NYU Tandon Online and NYU-ePoly, is the digital learning department at New York University Tandon School of Engineering, [1] a noted school of engineering, technology, management and applied sciences in the United States. Currently, the School of Engineering offers a range of graduate-level ...

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