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A server is a computer that provides information to other computers called "clients" on computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client.
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same ...
t. e. The Dynamic Host Configuration Protocol ( DHCP) is a network management protocol used on Internet Protocol (IP) networks for automatically assigning IP addresses and other communication parameters to devices connected to the network using a client–server architecture. [1]
Multitier architecture. In software engineering, multitier architecture (often referred to as n-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture .
A database server is a server which uses a database application that provides database services to other computer programs or to computers, as defined by the client–server model. [citation needed] [1] [2] Database management systems (DBMSs) frequently provide database-server functionality, and some database management systems (such as MySQL ...
Thin client. In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low- performance) computer that has been optimized for establishing a remote connection with a server -based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.
Rich client. In computer networking, a rich client (also called heavy, fat or thick client) is a computer (a "client" in client–server network architecture) that typically provides rich functionality independent of the central server. This kind of computer was originally known as just a "client" or "thick client," [1] in contrast with "thin ...
In computer science, inter-process communication ( IPC ), also spelled interprocess communication, are the mechanisms provided by an operating system for processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. [1]